Financials

$300k of mint will pay back part of the loans for building the game. $250k of debt will remain. 17% of Mint/Royalties for 3 months (after major early expenses) is being paid as bonuses to team 10% Development team 5% Creative team 2% Other contributors 0% Marketing / Influencers 0% Founding team

Mint will have Approximately 7037 Sold NFTs for 10 Sol. Estimated value of $2,450,000 200 Mints are set aside for team and giveaways 500 Mints are being sold for $175,000 C3 faction/$SCI via DSR token that goes into the Treasury, but is not liquid as of sale. Approx 40 NFTs are early giveaways

$2,450,000 - expenses of $550,000 (early dev) and $1,000,000 (prize pool), leaves $900,000. 17% of is $153,000 in backend bonus from mint among about 30 long term employees.. Assuming a secondary of $1m and Item royalties of $1.5m within 3 months, the team bonus increases by $425,000 among 30 long term employees.

Company Treasury would be $1,260,000 post mint, with $1,000,000 additional set aside for Prize Pool of season 1.

Of the $1,260,000 in treasury, about 90% will be spent on game and world development for Rifters and other games. An estimated $200,000 will be spent on security. Current team burn rate is about $70,000 a month, but that number will increase significantly post-mint to about double as more staff is added. To keep costs low, early prototypes of Mad War and The Verse are being built for free in exchange for a small stake of ownership by those development teams, which will change post mint as those developers are instead added to payroll.. Founding team is not paid from proceeds but receives stock in Community First Games (C1) company with a 4 year vesting schedule. Stock was also granted for early investment.

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