Reality Reaction Framework

Most of the development time and money spent on Rifters was on the (RRF) Reality Reaction Framework. The premise is simple, make an engine that makes it easy to make whole gameworlds and experiences in web3. Allow that same framework to easily adapt and change in response to players, and other levels of reality, Discord, Twitter and Meatspace. Keep it simple in mechanics, allow it to change easily. Ever watch Neverending story or Princess Bride or play ARG? That's multiple levels of reality. Seems weird? Watch and wait to see what it does. It opened doors we hadn't even thought of when we started.

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